Tuesday, May 22, 2007

Oh, HSBC, how do I hate thee?

Let me count the ways.

  1. The entire premise behind your ‘virtual keyboard’ concept is flawed, as it presents only a false sense of security. It is designed so that a keylogger (a program that subversively records every keystroke that you make) is unable to capture critical login details, as they are entered with this tool via the mouse instead of the keyboard. However, if one of your users has a keylogger installed in the first place, they certainly have much larger security problems and are going to have their identity stolen one way or another. Account numbers? SSN? Mother’s maiden name? All of these are so easily captured and can do so much harm to the exact same accounts you are purporting to protect, if the user’s machine is already compromised. And if it is not compromised, then your virtual keyboard provides absolutely no benefit. It does, however, provide considerable annoyance to all of your users.
  2. The overwhelming majority of your users do not understand how the virtual keyboard is purporting to help them, making even the illusion of protection utterly useless.
  3. There was a bug in the original implementation of the virtual keyboard that resulted in a double letter entry being mis-recorded as a triple letter. Unluckily for me, the password I chose ended in two of the same letter, which was recorded in the initial setup process as three of the same letter.
  4. This bug was later silently fixed, rendering all of my subsequent login attempts with what I thought was the correct password impossible. Luckily for me, I eventually figured this out on my own. I don’t even want to think about how (un)helpful my bank’s outsourced customer service would have been, since even the people implementing this system are apparently oblivious to the implications of what they’re doing.
  5. Both the ‘old style’ password (which you can actually type into with your keyboard) and the ‘virtual keyboard’ are required to login, and they are both presented on the same page. When the page loads, the text insertion point (you know, the blinking vertical line) is automatically shifted to the ‘old style’ password field, indicating that it is ready to accept the typing of your password. But wait! As soon as you begin typing, an alert box pops up telling you you’re using the virtual keyboard wrong… even though you weren’t trying to use the virtual keyboard at all! In short, the designers of this system cannot even grasp basic concepts about how a graphical user interface works. Is there any bank these days that has a clue? I’ve heard that more and more of them are doing similar things.
Tuesday, May 22, 2007

People seemed to like this better, but only marginally so - the way one might prefer to be stabbed than shot. Optimally, one isn’t stabbed or shot. Optimally, one eats some cake! But there are times when cake is not available, and instead we are destroyed. This is the deep poetry of the universe.

People seemed to like this better, but only marginally so - the way one might prefer to be stabbed than shot. Optimally, one isn’t stabbed or shot. Optimally, one eats some cake! But there are times when cake is not available, and instead we are destroyed. This is the deep poetry of the universe.

The Inestimable Tycho Brahe

Sunday, May 20, 2007

no title

Amateur - Lasse Gjertsen

Awesome.

Saturday, May 19, 2007

StarCraft II official site

StarCraft II official site

Nice.

Saturday, May 19, 2007

starcraft 2 screenshots update new link

Starcraft 2 screenshots (Update: new link)

Saturday, May 19, 2007

no title

Crappy phonecam version of Starcraft 2 trailer. (Update: new link)

Long and suspenseful, not much happening. Mildly disturbing imagery.

Saturday, May 19, 2007

crappy phonecam version of starcraft 2 logo

Crappy phonecam version of Starcraft 2 logo

Saturday, May 19, 2007

Blizzard announces Starcraft 2

Blizzard announces Starcraft 2

Neat. I’ll get it… whether when it comes out, or when I get a computer that will run it…

No ETA yet. Knowing Blizzard, it won’t be for quite a while.

Tuesday, May 15, 2007

Mario Strikers Charged demonstrates that every Wii game will have its own set of friend codes

Mario Strikers Charged demonstrates that every Wii game will have its own set of friend codes

All I want is a statement–an explanation–from Nintendo as to why they are doing this.

I can deal with one friend code per console - it’s like an ICQ number, or a phone number, sure. I get the privacy argument. But per game? I just don’t see the benefit of taking it that far, and I do see the additional annoyance.

Tuesday, May 15, 2007

drunkenbatman posts something

drunkenbatman posts something

Wow, I forgot this was still in my RSS reader.

I read it, but I still have very little idea of what he’s talking about.

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